

To this end, we’re continuing to enhance our support for USD and Alembic. Whether we’re talking about slotting into VFX pipelines or playing nicely with the myriad of CAD solutions out there, connecting Unreal Engine with the other tools you use as seamlessly as possible is an ongoing goal. Unreal Engine containers can be used to enhance production pipelines, develop next-generation cloud applications, deploy enterprise solutions at unprecedented scale, and much more. This support paves the way for new cloud-based development workflows and deployment strategies, such as CI/CD, AI/ML training, batch processing and rendering, and microservices.
#UNREAL ENGINE 4 MAC REQUIREMENTS SOFTWARE#
Containers are packages of software that encompass all of the necessary elements to run in any environment, including the cloud.
#UNREAL ENGINE 4 MAC REQUIREMENTS WINDOWS#
This is just one example of our new support for containers on Windows and Linux, enabling Unreal Engine to act as a powerful self-contained foundational technology layer. In the release, we’ve also added support for Linux and the ability to run Pixel Streaming from a container environment. This powerful technology enables Unreal Engine and applications built on it to run on a high-powered cloud virtual machine and to deliver the full-quality experience to end users anywhere on a normal web browser on any device. Pixel Streaming is now production-ready, with a host of quality improvements and an upgraded version of WebRTC. The cloud is becoming an increasingly important component of the technology ecosystem, including real-time content development, and we continue to look at how we can leverage it. The tools run on all Unreal Engine-supported platforms. It enables you to drop the required data rate while maintaining visual quality. It is a performance-designed video codec, decoding up to 10 times faster than other codecs, and using 8 to 16 times less memory.

Last but not least, Bink Video is the most popular video codec for video games. Oodle Texture offers the fastest and highest-quality encoders for block-compressed BC1-BC7 textures, enabling them to be made up to two to three times smaller than using other encoders while retaining a high level of visual quality, saving memory and bandwidth.Īlready used by Fortnite, Oodle Network Compression is a unique solution for real-time compression of network traffic, significantly reducing the minimum bandwidth required for multiplayer games. It’s also the highest-ratio compressor, resulting in smaller file sizes and faster loading of packaged products. Oodle Data Compression provides the fastest compression for game data-significantly faster than other codecs. If you’re looking to create gorgeous still images or movies, be it for architectural, automotive, product design marketing deliverables, or for any other purpose, we think you’ll love the latest version of the Path Tracer, a DXR-accelerated, physically accurate progressive rendering mode in Unreal Engine that can be enabled without requiring any additional setup. Film crews can now take a coffee break instead of breaking for the day. GPU Lightmass significantly reduces the time it takes to generate lighting data for scenes that require global illumination, soft shadows, and other complex lighting effects that are expensive to render in real time in addition, since you can see the results progressively, it’s easy to make changes and start over without waiting for the final bake, making for a more interactive workflow.įor in-camera VFX, GPU Lightmass means that virtual set lighting can be modified far more quickly than previously, making productions more efficient and ensuring the creative flow is not interrupted.
